![]() There is an event that shortens each day by one phase, that may be helpful. *check "Almost There!" achievement description carefully. In this section, I also placed achievements that require you to win* with special conditions. These are the achievements that you get after surviving set amount of days or finishing campaign (survive 25 days). Unlocks after all other chips are available. NO COUNTRY FOR WEAKLINGS - My personal favorite.To get it, you must strike a deal with Cthulhu in The Old One event. CULT - You start with 4 tentacles, 10 ghosts in wheel and permanent Heatwave.It unlocks after getting Enough for me! achievement. ONE-ARMED BANDIT - You start with one arm.They can't be from Hole event, and they can't all die. To unlock, survive for 3 days with teleporting humans. RNJESUS - Half of humans can teleport.(Conjoined twins)īiter - Choose option 2 and then 2 again (Zombies) To unlock it, you need to get those three events (it can happen in separate runs): MUTANTS - You start with all humans as conjoined mutants and giant mutant baby.To unlock, choose option 2 in EventName event. SMALL PLANET - Days are half shorter (10 seconds instead of 20).To unlock, choose options 2-1 in Partner in conversation event. Instead, you increase storage by a Matrix-like human battery system. JARRING POWER - You don't get additional storage each day. ![]()
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