![]() Not only that but the game also has unskippable cutscenes that make little for its replay value.īosses are great visually, and they take inspiration from eastern mythology. This section is rather linear, boring, and frustrating, because of the instant failure upon detection trope. And although most of the game experience is pretty decent, there is a mandatory stealth section in a game that is not built for stealth. If the original game lasted only 40 minutes, Infinite can be finished in about an hour and a half. So you can juggle your enemies and either empty chargers on them or slash them to shreds. Paying homage to its Devil May Cry inspirations, you can also make use of energy-based repulsion, propulsion, and keep your enemies in place via an electromagnetic pulse. ![]() This creates a dynamic combat system open for a lot of combos. Thus, you don’t need to be right in front of them to attack with your blade, but the energy beam has limited range, so you still need to use your firearms. Not only do you shoot your enemies, but you can also attack them with melee using a blade that, oddly enough, can shoot, for a lack of a better term, energy projections of itself onto the enemies. But that is barely important, the relevant part of the game is its core mechanics.Īs an FPs, the gunplay is rather interesting and satisfying. Shelia, the protagonist, and the controllable character is part of the Science Research Organization and is tasked to prevent a rival military organization, the SAI, from acquiring a legendary ancient power that can reawaken the dead. Long story short, you are part of an organization in charge of dealing with supernatural stuff. In pure souls-like fashion, lore is not something to be explained, and the only place you can get some information on what you are doing and why is in the game synopsis. ![]() Now for the setting and some context, well, there is none.Īt least within the game. The original Bright Memory took heavy inspiration from the likes of Devil May Cry, with its rating system, and Dark Souls, with constant references and the overall ambiance, but the remake, Infinite, is more of its own thing now, and that’s a welcome addition to the game itself. Let’s see why.īright Memory: Infinite, not related to Halo Infinite in the slightest, is an FPS sci-fantasy action game with melee elements. Now in 2021, we got Bright Memory: Infinite, a total remake of the original game which only preserves names and overall feel but reworks the game from the ground up and tries to produce a more robust gaming experience. Yes, it was only 40 minutes long but the early access game we were given was a technical feat that passed for an actual AAA game. Such is the case of Bright Memory, a game that impacted the indie landscape in 2019. Therefore, when a single person can achieve a game on par with AAA productions, in terms of visuals, and gameplay, it is often something to be celebrated. As for movies, gaming is a collaborative medium. Bright Memory: Infinite is a fun experience, yes, but a brief and inconsistent one.
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